An edge guard set of a plane graph G is a subset Γ of edges of G such that each face of G is incident on an endpoint of an edge in Γ. Such a set is said to guard G. We improve the known upper bounds on the number of edges required to guard any n-vertex embedded planar graph G: (1) We present a simple inductive proof for a theorem of Everett and Rivera-Campo (1997) that G can be guarded with at most 2n/5 edges, then extend the same approach to yield an improved bound of 3n/8 edges for any plane graph, (2) We prove that there exists an edge guard set of G with at most n/3+α/9 edges, where α is the number of quadrilateral faces in G. This improves the previous bound of n/3+α by Bose, Kirkpatrick, and Li (2003). Moreover, if there is no short path between any two quadrilateral faces in G, we show that n/3 edges suffice, removing the dependence on α.
In SWAT 2018.

For many algorithms dealing with sets of points in the plane, the only relevant information carried by the input is the combinatorial configuration of the points: the orientation of each triple of points in the set (clockwise, counterclockwise, or collinear). This information is called the *order type* of the point set. In the dual, realizable order types and abstract order types are combinatorial analogues of line arrangements and pseudoline arrangements. Too often in the literature we analyze algorithms in the real-RAM model for simplicity, putting aside the fact that computers as we know them cannot handle arbitrary real numbers without some sort of encoding. Encoding an order type by the integer coordinates of a realizing point set is known to yield doubly exponential coordinates in some cases. Other known encodings can achieve quadratic space or fast orientation queries, but not both. In this contribution, we give a compact encoding for abstract order types that allows efficient query of the orientation of any triple: the encoding uses $O(n^2)$ bits and an orientation query takes $O(\log n)$ time in the word-RAM model with word size $w \geq \log n$. This encoding is space-optimal for abstract order types. We show how to shorten the encoding to $O(n^2 {(\log\log n)}^2 / \log n)$ bits for realizable order types, giving the first subquadratic encoding for those order types with fast orientation queries. We further refine our encoding to attain $O(\log n/\log\log n)$ query time at the expense of a negligibly larger space requirement. In the realizable case, we show that all those encodings can be computed efficiently. Finally, we generalize our results to the encoding of point configurations in higher dimension.
In FWCG 2017, EuroCG 2018, and SoCG 2018. Invited to CGTA special issue for EuroCG 2018. Invited to JoCG special issue for SoCG 2018. Best student presentation award at SoCG 2018. To appear in JoCG.

We study the computation of the diameter and radius under the rectilinear link distance within a rectilinear polygonal domain of $n$ vertices and $h$ holes. We introduce a *graph of oriented distances* to encode the distance between pairs of points of the domain. This helps us transform the problem so that we can search through the candidates more efficiently. Our algorithm computes both the diameter and the radius in $O (\min(n^\omega, n^2 + nh \log h + \chi^2))$ time, where $\omega<2.373$ denotes the matrix multiplication exponent and $\chi\in \Omega(n)\cap O(n^2)$ is the number of edges of the graph of oriented distances. We also provide an alternative algorithm for computing the diameter that runs in $O(n^2 \log n)$ time.
In EuroCG 2018 and ISAAC 2018.

We study the following family of problems: Given a set of $n$ points in convex position, what is the maximum number triangles one can create having these points as vertices while avoiding certain sets of *forbidden configurations*. As forbidden configurations we consider all 8 ways in which a pair of triangles in such a point set can interact. This leads to 256 extremal Turán-type questions. We give nearly tight (within a $\log n$ factor) bounds for 248 of these questions and show that the remaining 8 questions are all asymptotically equivalent to Stein's longstanding tripod packing problem.
To appear in The Electronic Journal of Combinatorics.

The 3SUM problem asks if an input $n$-set of real numbers contains a triple whose sum is zero. We consider the 3POL problem, a natural generalization of 3SUM where we replace the sum function by a constant-degree polynomial in three variables. The motivations are threefold. Raz, Sharir, and de Zeeuw gave an $O(n^{11/6})$ upper bound on the number of solutions of trivariate polynomial equations when the solutions are taken from the cartesian product of three $n$-sets of real numbers. We give algorithms for the corresponding problem of counting such solutions. Grønlund and Pettie recently designed subquadratic algorithms for 3SUM. We generalize their results to 3POL. Finally, we shed light on the General Position Testing (GPT) problem: ''Given $n$ points in the plane, do three of them lie on a line?'', a key problem in computational geometry. We prove that there exist bounded-degree algebraic decision trees of depth $O(n^{\frac{12}{7}+\varepsilon})$ that solve 3POL, and that 3POL can be solved in $O(n^2 {(\log \log n)}^\frac{3}{2} / {(\log n)}^\frac{1}{2})$ time in the real-RAM model. Among the possible applications of those results, we show how to solve GPT in subquadratic time when the input points lie on $o({(\log n)}^\frac{1}{6}/{(\log \log n)}^\frac{1}{2})$ constant-degree polynomial curves. This constitutes the first step towards closing the major open question of whether GPT can be solved in subquadratic time. To obtain these results, we generalize important tools --- such as batch range searching and dominance reporting --- to a polynomial setting. We expect these new tools to be useful in other applications.
In EuroCG 2017 and SoCG 2017. Invited to DCG special issue for SoCG 2017. To appear in DCG.

The $k$-SUM problem is given $n$ input real numbers to determine whether any $k$ of them sum to zero. The problem is of tremendous importance in the emerging field of complexity theory within $P$, and it is in particular open whether it admits an algorithm of complexity $O(n^c)$ with $c<\lceil \frac{k}{2} \rceil$. Inspired by an algorithm due to Meiser (1993), we show that there exist linear decision trees and algebraic computation trees of depth $O(n^3\log^2 n)$ solving $k$-SUM. Furthermore, we show that there exists a randomized algorithm that runs in $\tilde{O}(n^{\lceil\frac{k}{2}\rceil+8})$ time, and performs $O(n^3\log^2 n)$ linear queries on the input. Thus, we show that it is possible to have an algorithm with a runtime almost identical (up to the $+8$) to the best known algorithm but for the first time also with the number of queries on the input a polynomial that is independent of $k$. The $O(n^3\log^2 n)$ bound on the number of linear queries is also a tighter bound than any known algorithm solving $k$-SUM, even allowing unlimited total time outside of the queries. By simultaneously achieving few queries to the input without significantly sacrificing runtime vis-à-vis known algorithms, we deepen the understanding of this canonical problem which is a cornerstone of complexity-within-$P$. We also consider a range of tradeoffs between the number of terms involved in the queries and the depth of the decision tree. In particular, we prove that there exist $o(n)$-linear decision trees of depth $\tilde{O}(n^3)$ for the $k$-SUM problem.
In ESA 2016.

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I am a teaching assistant for the Computability and Complexity (INFOF408) lectures at ULB.