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Theater(wetenschap) op het Internet Dit is een persoonlijke selectie mede in functie van de lessen en steeds in opbouw. Als je andere interessante sites kent, geef ze door aan Ronald.Geerts@vub.ac.be |
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Theatre of War. is a theatre performance based on chat-dialogues and live
performing. Try the agenda for the next live show, or look at the archive for
the most recent material.
ccBe Forum -
Podium en ICT: essays en discussie De workshop 'Het Internet als atopische
of utopische schouwburg?', die op 26 maart in het ccBe op 26 maart 2003 doorgaat, heeft hier
zijn virtuele tegenhanger.
The Digital Theatre: an
Experimentarium (University of Arhus, 1999) examines the artistic
possibilities involved in the encounter between real and virtual performers,
between virtual beings in real spaces and real beings in virtual spaces.
vrt homepage= virtual reality
theatre forum
The Virtual Reality Theatre forum is a research club as an ideal model of
'Anytime, Anywhere, and Anyone can do Theatre'.
Computer Theatre (Claudio
Pinhanez)
Multimedia ? From Wagner to
Virtual Reality is a unique hybrid publishing project that joins
ArtMuseum.net with our partner in print, W.W. Norton & Co., to present an
untold history of multimedia. This site is based on the book of the same name,
co-edited by Randall Packer and Ken Jordan.
The Live Performance Simulation System
will use computer gaming and motion capture technologies to recreate the
experience of attending a live theatrical performances from the past. The goal
is to simulate the sensation of being surrounded by human activity on stage, in
the audience, and backstage. Viewers will enter the virtual theatre and watch the
performance from any position in the audience, and will even be able to
interact with the animated spectators around them.
Die Digitale Arena (Theaterinformatik II) door Reinhold Grether, Institut fˆºr Angewandte
Theaterwissenschaft, Universitˆ§t Gieˆüen (er is ook een deel I (Theater und
Internet) en nog veel meer...)
High
Technology Theatre, Theme Parks, Themed Restaurants, World Fairs &
Exhibitions, Video Performance, Virtual Reality & Beyond (Donn B.
Murphy)
The Digital Performance Archive (DPA)
(University of Salford - The Nottingham Trent University) traces the
rapid developments taking place which combine performance activity with
new digital technologies -from live theatre and dance productions that
incorporate digital projections, to performances that take place on the
computer-screen via webcasts and interactive virtual environments. The
Archive also collates examples of how computer technologies are being used to
create, document or analyse performance - from software applications for choreography
and theatre design to specialist websites, e-zines and CD-ROMs.
Cyberperformance
I Humans and Nature: Professor Julia"Evergreen"Keefer, NYU. If you
happened to be wandering around New York University's Academic Computing
Facility on Saturday morning, 2 May 1998, you would have come across a
cyberperformance.
The Oz
Project at Carnegie Mellon University is developing technology and art to
help artists create high quality interactive drama, based in part on
AI-technologies. This especially means building believable agents in
dramatically interesting micro-worlds.
The Institute for the Exploration
of Virtual Realities "i.e.VR", is a newly formed institute within
the University Theatre and the Department of Theatre & Film at the
University of Kansas. Its goal is to explore the uses of virtual reality and
related technologies. While the primary application currently under study is
theatre production and performance, the possibility of exploring VR
applications in other fields is also being actively pursued.
The Adding Machine The
University Theatre of the University of Kansas presents A virtual reality
theatre project (April18-30,1995)
"Virtual
Scenography: The Actor/Audience/Computer Interface" (1996)
InsideOut/Drama between
Real & Virtual Constructing Character as a Space for Action University of Art and Design, Helsinki,
Finland
Welcome to the Virtual Drama Society
The Virtual Drama Society explores the future of immersive dramatic
storytelling -- everything from Chat Theater to fully immersive,
"holodeck"-like VR experiences.
MOO
Home Multi-user; Object Oriented
Related
Readings: Text-Based Virtual Reality As a research unit of the University
of Virginia, The Institute for Advanced Technology in the Humanities, IATH's
goal is to explore and expand the potential of information technology as a tool
for humanities research. To that end, we provide our Fellows with consulting,
technical support, applications programming, and networked publishing
facilities. We also cultivate partnerships and participate in humanities
computing initiatives with libraries, publishers, information technology
companies, scholarly organizations, and others interested in the intersection of
computers and cultural heritage.
Stanford Arts and
Technology Initiative (blijven steken in 1995, maar met een goede bibliografie)
As We May Think by Vannevar Bush The Atlantic Monthly
Archive (Online), July 1945
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Artikelen en Tijdschriften:
Game Studies: The
International Journal of Computer Game Research
Donna Haraway : "A
Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late
Twentieth Century," in Simians, Cyborgs and Women: The Reinvention of
Nature (New York; Routledge, 1991), pp.149-181.
Mika Tuomola (Media Lab of Helsinki University of Art and Design
) : "Drama in the Digital
Domain. Commedia dell'Arte, Characterisation, Collaboration and
Computers." Published in Digital Creativity Vol.
10, N:o 3, 1999, pp. 167-179, Swets and Zeitlinger, Lisse
The
Virtualisation of the Theater (1998) (Michel Bauwens, geen
theaterwetenschapper overigens). "As our society is virtualising, how will
theatre virtualise with it?"
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