Theater(wetenschap) op het Internet

Dit is een persoonlijke selectie mede in functie van de lessen en steeds in opbouw. Als je andere interessante sites kent, geef ze door aan Ronald.Geerts@vub.ac.be


 

 

VIRTUEEL THEATER - DIGITAAL THEATER


Theatre of War. is a theatre performance based on chat-dialogues and live performing. Try the agenda for the next live show, or look at the archive for the most recent material.

ccBe Forum - Podium en ICT: essays en discussie De workshop 'Het Internet als atopische of utopische schouwburg?', die op 26 maart in het ccBe op 26 maart 2003 doorgaat, heeft hier zijn virtuele tegenhanger.

The Digital Theatre: an Experimentarium (University of Arhus, 1999) examines the artistic possibilities involved in the encounter between real and virtual performers, between virtual beings in real spaces and real beings in virtual spaces.

vrt homepage= virtual reality theatre forum The Virtual Reality Theatre forum is a research club as an ideal model of 'Anytime, Anywhere, and Anyone can do Theatre'.

Computer Theatre (Claudio Pinhanez)

Multimedia ? From Wagner to Virtual Reality is a unique hybrid publishing project that joins ArtMuseum.net with our partner in print, W.W. Norton & Co., to present an untold history of multimedia. This site is based on the book of the same name, co-edited by Randall Packer and Ken Jordan.

The Live Performance Simulation System will use computer gaming and motion capture technologies to recreate the experience of attending a live theatrical performances from the past. The goal is to simulate the sensation of being surrounded by human activity on stage, in the audience, and backstage. Viewers will enter the virtual theatre and watch the performance from any position in the audience, and will even be able to interact with the animated spectators around them.

Die Digitale Arena (Theaterinformatik II) door Reinhold Grether, Institut fˆºr Angewandte Theaterwissenschaft, Universitˆ§t Gieˆüen (er is ook een deel I (Theater und Internet) en nog veel meer...)

High Technology Theatre, Theme Parks, Themed Restaurants, World Fairs & Exhibitions, Video Performance, Virtual Reality & Beyond (Donn B. Murphy)

The Digital Performance Archive (DPA) (University of Salford - The Nottingham Trent University) traces the rapid  developments taking place which combine performance activity with new digital technologies -from live theatre and dance productions that incorporate digital projections, to performances that take place on the computer-screen via webcasts and interactive virtual environments.  The Archive also collates examples of how computer technologies are being used to create, document or analyse performance - from software applications for choreography and theatre design to specialist websites, e-zines and CD-ROMs.

Cyberperformance I Humans and Nature: Professor Julia"Evergreen"Keefer, NYU. If you happened to be wandering around New York University's Academic Computing Facility on Saturday morning, 2 May 1998, you would have come across a cyberperformance.

CyberStage Gateway

The Oz Project at Carnegie Mellon University is developing technology and art to help artists create high quality interactive drama, based in part on AI-technologies. This especially means building believable agents in dramatically interesting micro-worlds.

The Institute for the Exploration of Virtual Realities "i.e.VR", is a newly formed institute within the University Theatre and the Department of Theatre & Film at the University of Kansas. Its goal is to explore the uses of virtual reality and related technologies. While the primary application currently under study is theatre production and performance, the possibility of exploring VR applications in other fields is also being actively pursued.

The Adding Machine The University Theatre of the University of Kansas presents A virtual reality theatre project (April18-30,1995)

"Virtual Scenography: The Actor/Audience/Computer Interface" (1996)

Welcome to Desktop Theater

InsideOut/Drama between Real & Virtual Constructing Character as a Space for Action University of Art and Design, Helsinki,  Finland

Theatermaschine

Welcome to the Virtual Drama Society The Virtual Drama Society explores the future of immersive dramatic storytelling -- everything from Chat Theater to fully immersive, "holodeck"-like VR experiences.

MOO Home    Multi-user; Object Oriented

Related Readings: Text-Based Virtual Reality As a research unit of the University of Virginia, The Institute for Advanced Technology in the Humanities, IATH's goal is to explore and expand the potential of information technology as a tool for humanities research. To that end, we provide our Fellows with consulting, technical support, applications programming, and networked publishing facilities. We also cultivate partnerships and participate in humanities computing initiatives with libraries, publishers, information technology companies, scholarly organizations, and others interested in the intersection of computers and cultural heritage.

Stanford Arts and Technology Initiative (blijven steken in 1995, maar met een goede bibliografie)

As We May Think by Vannevar Bush The Atlantic Monthly Archive (Online), July 1945

 

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Artikelen en Tijdschriften:

Game Studies: The International Journal of Computer Game Research

Donna Haraway : "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century," in Simians, Cyborgs and Women: The Reinvention of Nature (New York; Routledge, 1991), pp.149-181.

Mika Tuomola (Media Lab of Helsinki University of Art and Design ) : "Drama in the Digital Domain. Commedia dell'Arte, Characterisation, Collaboration and Computers."   Published in Digital Creativity Vol. 10, N:o 3, 1999, pp. 167-179, Swets and Zeitlinger, Lisse

The Virtualisation of the Theater (1998) (Michel Bauwens, geen theaterwetenschapper overigens). "As our society is virtualising, how will theatre virtualise with it?"

 

Terug naar : 

- inhoudsopgave

- startpagina van ronald geerts